From drones in the sky, to raccoons on your block, Youth Radio’s science desk has got you covered. Check out a short list of some of our favorite moments of 2013.
A big year for teens and tech. Youth Radio reported on the popularity of Pokemon video games and cards, and…
I consider myself a gamer with reasonable intelligence about Microsoft’s platforms, given that I’ve played quite a lot of Xbox…
As a gamer, one could imagine the excitement I felt when I was told that I had a chance to…
Now that our team had experimented with piecing together a curriculum in a logical order, our next job was to dive into what a single lesson looks like, and then decide which lessons we wanted to create for our first year of the Innovation Lab’s storytelling curriculum project.
Now that we all had a general understanding of the innovation lab and its mission, it was time for our team to think about the way people learned in order to build an effective curriculum over the course of the year.
This is Part One in a series of posts coming out of a Curriculum Bootcamp we held at Youth Radio this fall to introduce a small group of young people to the process of creating learning experiences for peers.
Now that more schools are wired, and a generation of teachers is going online to download tools that help them teach, old models are being upended.
Crowdsourcing tools are slowly working their way into the education policy world, designed to give teachers and district employees more say on big decisions that affect their school environment.